2.8: Introduced Midas' Blood, Gold Plating and Get Rich Quick.2.3: Introduced Point Blank, Barbed Tips and No Mercy.2.1: Introduced Porcupack, Ranger's Gear, Acrobatipack, Kill Rhythm and Armadillopack.1.9: Skills no longer activate cooldown reduction mutations.1.6: Introduced Frostbite and Heart of Ice.1.5: Introduced Networking, Crow's Foot and Tactical Retreat.1.4: Introduced Scheme, Initiative and Predator.Removed Sadism, Fireworks Technician and Efficiency.1.1: Introduced Killer Instinct, Open Wounds, Hunter's Instinct, Blind Faith and Instinct of the Master of Arms.0.7: Introduced Disengagement, Acceptance, Masochist, Fireworks Technician and Spite.0.6: Introduced Dead Inside and Fireworks Technician.0.5: Introduced with Combo, Vengeance, Melee, Tainted Flask, Efficiency, Support, Parting Gift, Tranquility, Ripper, Soldier's Resistance, Counterattack, What Doesn't Kill Me, Necromancy, Extended Healing, Gastronomy, Ammo, Ygdar Orus Li Ox, Recovery, Emergency Triage, Velocity and Alienation.cool down delay when using your skills. There are 52 mutations in the game: 12 for Brutality, 12 for Tactics, 13 for Survival and 15 that are Colorless. And mobile isnt slated to receive Fatal Falls until sometime this summer at the.
#Dead cells fatal falls builds update#
Note that damage and DPS bonuses from mutations are not affected by gear-specific damage bonuses or Affixes.Ĭolorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms and Gold Plating which scale on the highest stat. 7 from what I can tell, while the latest PC and console update is v2.3. That is, mutations' base damage and/or healing magnitudes are multiplied by 1.15 n-1, where n is the current level of the appropriate stat, rounded to produce the final amount.įor example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.15 2-1 = 90 × 1.15 = 103.5 ≈ 104). Most mutations are associated with and scale their benefits with a specific stat.
The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing. However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set.
Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked). The player can only have a certain number of mutations at once.